Stuff about, you know, puzzles

Yearly Archives: 2014

Puzzle (Hunts) in Fiction: Elementary

I've seen TV show episodes that use the terms "scavenger hunt", "treasure hunt", "mystery hunt", and even "ARG" in reference to the type of entertainment known as "pervasive games".  However, I had never heard any of them use the phrase "puzzle hunt", even when referring to something that I would consider to be one. That changed a few […]

2013 in Review

Ack!  DASH 6 is tomorrow.  I had meant to do a quick writeup of each of the events I played in last year so I wouldn't forget them.  I apparently, have only done one!  Let's see if instead I can get a quick paragraph in for each one. DASH 5 – Didn't actually play live. […]

Epilepsy and Me: The Big Bad Seizure

I awoke and instantly it was all wrong. I was lying on my back, but not in my bed.  I tried to move my head to look around me, but found it was strapped down. The same was true of my limbs as well. I could not move.  "What's happening?" I croaked out.  Someone sitting nearby. […]

Epilepsy and Me: The Missed Beginning

A few days ago on March 26, it was Purple Day.  This day has been set up to raise awareness of epilepsy and show support of those who have it.  Having been diagnosed with epilepsy 25 years ago this summer, I wanted to take some time to write about my experiences. My first brush with […]

Old Quick Writeup – Shinteki Decathlon 8

I used to be able to write these multi-part writeups of puzzle hunts I've played in, as a way of storing those memories longer than my own pitiful brain seems capable of these days.  Now, with two kids (one under two) and maybe an hour free time a day, it's a little more challenging.  I've […]

Is the BANG dead? (No really!)

I think I mentioned somewhere (apparently not here) that the Burninators' 2011 run of BANG 28 was so good, it pretty much killed the Bay Area Night Game.  Originally, this was my way of paying compliment to all the hard work and incredible design the Burninators had put into their BANG, and that it would be hard, if not impossible, to […]